Artificial Intelligence and Interactive Entertainment
Papers from the AAAI Spring Symposium
John Laird and Michael van Lent,Cochairs
Technical Report SS-01-02
92 pp., $30.00
ISBN 978-1-57735-130-6
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Interactive, computer-based forms of entertainment, such as computer games, interactive fiction, and software toys, represent a large, technologically- savvy industry that is actively seeking powerful artificial intelligence techniques. Until recently there was little communication between the interactive entertainment industry and the AI research community. As a result, the interactive entertainment industry may be overlooking useful AI techniques developed by the research community and the research community may be overlooking interesting problems and constraints faced by the interactive entertainment industry. This symposium seeks to continue the interaction between these two communities that has recently begun. Representatives from both the AI research community and the interactive entertainment industry are encouraged to attend the symposium.